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	<title>Comments on: Trends: 5 Engagement Factors For Gamification And The Enterprise</title>
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	<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/</link>
	<description>Your buy side advocate for enterprise apps strategies, vendor selection, &#38; contract negotiations</description>
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		<title>By: Problem with Gamification? You Just Need to be SMARTER! &#124; EnGaming</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-16714</link>
		<dc:creator>Problem with Gamification? You Just Need to be SMARTER! &#124; EnGaming</dc:creator>
		<pubDate>Wed, 01 Feb 2012 02:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-16714</guid>
		<description>[...] are many gamification theories and systems out there, such as the 5 Elements for Engagement, the 7 Deadly Sins of Gamification, and my personal favorite, Gamification is Bullshit via Ian [...]</description>
		<content:encoded><![CDATA[<p>[...] are many gamification theories and systems out there, such as the 5 Elements for Engagement, the 7 Deadly Sins of Gamification, and my personal favorite, Gamification is Bullshit via Ian [...]</p>
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		<title>By: Problem with Gamificaiton? You Just Need to be SMARTER! &#124; EnGaming</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-16699</link>
		<dc:creator>Problem with Gamificaiton? You Just Need to be SMARTER! &#124; EnGaming</dc:creator>
		<pubDate>Mon, 30 Jan 2012 13:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-16699</guid>
		<description>[...] are many gamification theories and systems out there, such as the 5 Elements for Engagement, the 7 Deadly Sins of Gamification, and my personal favorite, Gamification is Bullshit via Ian [...]</description>
		<content:encoded><![CDATA[<p>[...] are many gamification theories and systems out there, such as the 5 Elements for Engagement, the 7 Deadly Sins of Gamification, and my personal favorite, Gamification is Bullshit via Ian [...]</p>
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	</item>
	<item>
		<title>By: The Cupcake Conundrum &#8211; Ignite Presentation &#171; Ben Works</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-15906</link>
		<dc:creator>The Cupcake Conundrum &#8211; Ignite Presentation &#171; Ben Works</dc:creator>
		<pubDate>Fri, 16 Dec 2011 05:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-15906</guid>
		<description>[...] &#8220;So what is a game? There are 5 components: A bit of Intrigue, A Reward, A Status symbol, A Community, and a Challenge. Games can be used to drive engagement. But from my experience it can be really tricky when tying them to your longer term engagement strategy.&#8221; There are some good thoughts on these 5 gamification pillars here. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;So what is a game? There are 5 components: A bit of Intrigue, A Reward, A Status symbol, A Community, and a Challenge. Games can be used to drive engagement. But from my experience it can be really tricky when tying them to your longer term engagement strategy.&#8221; There are some good thoughts on these 5 gamification pillars here. [...]</p>
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	<item>
		<title>By: The Gamification of Organizational Change &#124; IncBlot Organizational Psychology</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-14806</link>
		<dc:creator>The Gamification of Organizational Change &#124; IncBlot Organizational Psychology</dc:creator>
		<pubDate>Sat, 08 Oct 2011 13:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-14806</guid>
		<description>[...] *For more on these five basic tenets of gamification, read here. [...]</description>
		<content:encoded><![CDATA[<p>[...] *For more on these five basic tenets of gamification, read here. [...]</p>
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		<title>By: Mike Beaty</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-13771</link>
		<dc:creator>Mike Beaty</dc:creator>
		<pubDate>Tue, 26 Jul 2011 18:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-13771</guid>
		<description>Another fun way to incorporate gamification into our work...

Video here...
http://vimeo.com/25905793</description>
		<content:encoded><![CDATA[<p>Another fun way to incorporate gamification into our work&#8230;</p>
<p>Video here&#8230;<br />
<a href="http://vimeo.com/25905793" rel="nofollow">http://vimeo.com/25905793</a></p>
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		<title>By: E&#8217; un gioco, mica uno scherzo. Sulla &#8220;gamification&#8221; nelle intranet &#124; Intranet Management</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-13236</link>
		<dc:creator>E&#8217; un gioco, mica uno scherzo. Sulla &#8220;gamification&#8221; nelle intranet &#124; Intranet Management</dc:creator>
		<pubDate>Tue, 14 Jun 2011 07:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-13236</guid>
		<description>[...] 5 Engagement Factors For Gamification And The Enterprise [...]</description>
		<content:encoded><![CDATA[<p>[...] 5 Engagement Factors For Gamification And The Enterprise [...]</p>
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	</item>
	<item>
		<title>By: E&#8217; un gioco, micha uno scherzo. Sulla &#8220;gamification&#8221; nelle intranet &#124; Intranet Management</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-13235</link>
		<dc:creator>E&#8217; un gioco, micha uno scherzo. Sulla &#8220;gamification&#8221; nelle intranet &#124; Intranet Management</dc:creator>
		<pubDate>Tue, 14 Jun 2011 07:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-13235</guid>
		<description>[...] 5 Engagement Factors For Gamification And The Enterprise [...]</description>
		<content:encoded><![CDATA[<p>[...] 5 Engagement Factors For Gamification And The Enterprise [...]</p>
]]></content:encoded>
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		<title>By: Le double jeu de la gamification &#187; Article &#187; OWNI, Digital Journalism</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-11273</link>
		<dc:creator>Le double jeu de la gamification &#187; Article &#187; OWNI, Digital Journalism</dc:creator>
		<pubDate>Sat, 12 Mar 2011 13:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-11273</guid>
		<description>[...] existe bien entendu d’autres listes : l’analyste des technologies Ray Wang, dans Software Insider, en propose deux. La première, assez classique, consiste en cinq points (Intrigue, Défi, [...]</description>
		<content:encoded><![CDATA[<p>[...] existe bien entendu d’autres listes : l’analyste des technologies Ray Wang, dans Software Insider, en propose deux. La première, assez classique, consiste en cinq points (Intrigue, Défi, [...]</p>
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	<item>
		<title>By: Best Practices: Applying The Seven Deadly Sins To Successful Gamification &#124; Constellation Research</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-10789</link>
		<dc:creator>Best Practices: Applying The Seven Deadly Sins To Successful Gamification &#124; Constellation Research</dc:creator>
		<pubDate>Thu, 24 Feb 2011 03:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-10789</guid>
		<description>[...] design should appeal to the human spirit.  Intrigue, reward, status, community, and challenge drive 5 key areas of engagement.  However, some of the masters of gamfication have revealed some dark arts that touch on [...]</description>
		<content:encoded><![CDATA[<p>[...] design should appeal to the human spirit.  Intrigue, reward, status, community, and challenge drive 5 key areas of engagement.  However, some of the masters of gamfication have revealed some dark arts that touch on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Best Practices: Applying The Seven Deadly Sins To Successful Gamification</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-10787</link>
		<dc:creator>Best Practices: Applying The Seven Deadly Sins To Successful Gamification</dc:creator>
		<pubDate>Thu, 24 Feb 2011 02:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-10787</guid>
		<description>[...] design should appeal to the human spirit.  Intrigue, reward, status, community, and challenge drive 5 key areas of engagement.  However, some of the masters of gamfication have revealed some dark arts that touch on [...]</description>
		<content:encoded><![CDATA[<p>[...] design should appeal to the human spirit.  Intrigue, reward, status, community, and challenge drive 5 key areas of engagement.  However, some of the masters of gamfication have revealed some dark arts that touch on [...]</p>
]]></content:encoded>
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		<title>By: R "Ray" Wang</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-10165</link>
		<dc:creator>R "Ray" Wang</dc:creator>
		<pubDate>Thu, 03 Feb 2011 14:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-10165</guid>
		<description>Rachel - great points. most cases as we become adults, we forget we got to have fun at work! - Ray</description>
		<content:encoded><![CDATA[<p>Rachel &#8211; great points. most cases as we become adults, we forget we got to have fun at work! &#8211; Ray</p>
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		<title>By: Rachel Happe</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-10159</link>
		<dc:creator>Rachel Happe</dc:creator>
		<pubDate>Thu, 03 Feb 2011 12:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-10159</guid>
		<description>Ray - I like this model a lot and we are seeing (as I&#039;m sure you are) more and more thought put into mixing community and gaming structures. Makes me happy to think that work will become more combined with play - after all it is exactly how children learn, why should it be any different for adults?</description>
		<content:encoded><![CDATA[<p>Ray &#8211; I like this model a lot and we are seeing (as I&#8217;m sure you are) more and more thought put into mixing community and gaming structures. Makes me happy to think that work will become more combined with play &#8211; after all it is exactly how children learn, why should it be any different for adults?</p>
]]></content:encoded>
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		<title>By: Cloud Architecture Weekly Roundup 1-21-2011 &#124; Force Architects: Delivered Innovation Blog</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-9927</link>
		<dc:creator>Cloud Architecture Weekly Roundup 1-21-2011 &#124; Force Architects: Delivered Innovation Blog</dc:creator>
		<pubDate>Fri, 28 Jan 2011 18:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-9927</guid>
		<description>[...] Trends: 5 Engagement Factors for Gamification and the Enterprise  [...]</description>
		<content:encoded><![CDATA[<p>[...] Trends: 5 Engagement Factors for Gamification and the Enterprise  [...]</p>
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		<title>By: What&#8217;s The Difference Between Game Mechanics in the Enterprise and Good Management? &#171; marcussbarber</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-9797</link>
		<dc:creator>What&#8217;s The Difference Between Game Mechanics in the Enterprise and Good Management? &#171; marcussbarber</dc:creator>
		<pubDate>Tue, 25 Jan 2011 02:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-9797</guid>
		<description>[...] into products. Constellation Research analyst and co-founder R &#8220;Ray&#8221; Wang has identified five engagement factors for gamification in the enterprise: intrigue, reward, status, community and challenge. But [...]</description>
		<content:encoded><![CDATA[<p>[...] into products. Constellation Research analyst and co-founder R &#8220;Ray&#8221; Wang has identified five engagement factors for gamification in the enterprise: intrigue, reward, status, community and challenge. But [...]</p>
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		<title>By: What&#8217;s The Difference Between Game Mechanics in the Enterprise and Good Management? &#124; 香港新媒體協會</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-9786</link>
		<dc:creator>What&#8217;s The Difference Between Game Mechanics in the Enterprise and Good Management? &#124; 香港新媒體協會</dc:creator>
		<pubDate>Mon, 24 Jan 2011 21:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-9786</guid>
		<description>[...] into products. Constellation Research analyst and co-founder R &#8220;Ray&#8221; Wang has identified five engagement factors for gamification in the enterprise: intrigue, reward, status, community and challenge. But [...]</description>
		<content:encoded><![CDATA[<p>[...] into products. Constellation Research analyst and co-founder R &#8220;Ray&#8221; Wang has identified five engagement factors for gamification in the enterprise: intrigue, reward, status, community and challenge. But [...]</p>
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		<title>By: Trends: 5 Engagement Factors For Gamification And The Enterprise &#124; Constellation Research</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-9621</link>
		<dc:creator>Trends: 5 Engagement Factors For Gamification And The Enterprise &#124; Constellation Research</dc:creator>
		<pubDate>Fri, 21 Jan 2011 05:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-9621</guid>
		<description>[...] (Read the full article @ A Software Insider&#8217;s Point of View) [...]</description>
		<content:encoded><![CDATA[<p>[...] (Read the full article @ A Software Insider&#8217;s Point of View) [...]</p>
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		<title>By: Tweets that mention Trends: 5 Engagement Factors For Gamification And The Enterprise « A Software Insider's Point of View -- Topsy.com</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-9619</link>
		<dc:creator>Tweets that mention Trends: 5 Engagement Factors For Gamification And The Enterprise « A Software Insider's Point of View -- Topsy.com</dc:creator>
		<pubDate>Fri, 21 Jan 2011 02:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-9619</guid>
		<description>[...] This post was mentioned on Twitter by R Ray Wang, Kay Kim (김 기웅). Kay Kim (김 기웅) said: RT @rwang0: Check out one framework for engagement in #gamification for enterprises http://bit.ly/fT45Wn #gsummit #ensw #socbiz #soccrm [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by R Ray Wang, Kay Kim (김 기웅). Kay Kim (김 기웅) said: RT @rwang0: Check out one framework for engagement in #gamification for enterprises <a href="http://bit.ly/fT45Wn" rel="nofollow">http://bit.ly/fT45Wn</a> #gsummit #ensw #socbiz #soccrm [...]</p>
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		<title>By: Tweets that mention Trends: 5 Engagement Factors For Gamification And The Enterprise « A Software Insider's Point of View -- Topsy.com</title>
		<link>http://blog.softwareinsider.org/2011/01/20/trends-5-engagement-factors-for-gamification-and-the-enterprise/comment-page-1/#comment-9612</link>
		<dc:creator>Tweets that mention Trends: 5 Engagement Factors For Gamification And The Enterprise « A Software Insider's Point of View -- Topsy.com</dc:creator>
		<pubDate>Thu, 20 Jan 2011 21:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.softwareinsider.org/?p=6848#comment-9612</guid>
		<description>[...] This post was mentioned on Twitter by Prem Kumar Aparanji, R Ray Wang, The Social CMO, Mark Ruddock, Matt Ridings and others. Matt Ridings said: RT @rwang0: Trends: 5 Engagement Factors For Gamification And The Enterprise http://bit.ly/fcc03g #socbiz #SCRM [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Prem Kumar Aparanji, R Ray Wang, The Social CMO, Mark Ruddock, Matt Ridings and others. Matt Ridings said: RT @rwang0: Trends: 5 Engagement Factors For Gamification And The Enterprise <a href="http://bit.ly/fcc03g" rel="nofollow">http://bit.ly/fcc03g</a> #socbiz #SCRM [...]</p>
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